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New Trends in the ACG Industry – Motion Capture Technology Allows IP Characters to Enter the Live Room

As a product of the knowledge economy in the 21st century, the ACG (comics, animation, games) industry has become a cultural pillar industry that countries are scrambling to develop. At present, the value of global digital content industry exceeds 222.8 billion dollars, and the derivative output value related to game and animation industry exceeds 500 billion yuan.

The domestic animation industry is also expanding rapidly, and the total amount of domestic animation broadcasted by the State Administration of Radio, Film and Television has greatly exceeded that of Japan.

However, despite the positive outlook of the animation industry, more than 80% of Chinese animation enterprises are still struggling at a loss.

It is of great practical significance for the animation industry to find a suitable mode of realization for local animation enterprises.

The production process of China’s animation industry is relatively simple, and there is a lack of repeated testing and correction process in the market during the period from idea to product formation. Often, they have an idea and start to bury their heads in the sand, and when the production is completed and then get the market promotion, they are already disconnected from the market demand.

In recent years, the rapid development of digital media, most young people are more willing to receive information through the Internet, the live industry with its real-time and interactive, low operating costs and other characteristics, at once become the current hot promotion methods.

Similarly, live broadcast is also an important communication method for the ACG industry to break through the capital dilemma.

1. live broadcast accelerates the speed of realizing the animation industry. Live broadcast has various income channels and a wide range of audiences, which not only optimizes the sales chain of anime enterprises, but also increases the exposure of works and reserves traffic for works.

2. Interactive, can receive timely market feedback, further amend the content output, to ensure that the work can be tailored to the preferences of the audience, while enhancing the sense of fan participation, grow with the work, and increase the stickiness of fans.

Motion capture technology brings virtual characters from the animation industry into the live room

virtual human

Using a live virtual image may seem very complicated, but it really isn’t.

1. First, a real wearable motion capture device is needed.

wear motion capture suit

2. Then, connect the system software on the computer side and import the image modeling (vab format).

3D modeling

3. Simply adjust the background, BGM etc.

3D modeling

4. The system software can perform real-time rendering.

The system has a one-click streaming function, just enter the live link, you can push the stream of multiple platforms.


Post time: Nov-28-2022