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OEM/ODM Manufacturer Live Virtual Event - Virdyn Motion Capture System VDSuit Full and mHand Pro used in Gaming Scene – Virdyn

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continue to improve, to ensure product quality in line with market and customer standard requirements. Our company has a quality assurance system have been established for Unreal Engine Motion Capture , Mocap Online , Motion Capture Suit Vr , Welcome any of your inquiries and concerns for our products, we look forward to establishing a long-term business relationship with you in the near future. contact us today.
OEM/ODM Manufacturer Live Virtual Event - Virdyn Motion Capture System VDSuit Full and mHand Pro used in Gaming Scene – Virdyn Detail:

The necessary craftsmanship of 3A games

There are many differences between 3A game projects and traditional small and medium-sized projects. In the field of motion production, motion capture has natural advantages to solve the pain points of motion production in 3A game projects.

Virdyn Motion Capture System VDSuit Full and mHand Pro used in Gaming Scene

Large number of animation production problems

The number of action resources of 3A games is much larger than that of traditional-scale game projects. To give a simple example: in traditional game projects, the character does not need to make the starting action (the transition action between the character standing and standby action and the walking cycle action). Traditional games generally choose not to make such actions, and through a simple standby and walking action. The fusion between them is enough. In 3A game projects, in order to pursue more delicate and real sports effects, the starting action has become standard. In order to express the movement details of different starting angles, the starting action is often not just a single action, but a group of actions. During the starting process, according to the starting angle, a starting result with angle details is fused. From this example alone, we can find that 3A action production actually accumulates more motion details through a large number of action sequences, and compared with traditional game projects, the amount of action resources increases exponentially.

The motion capture process is precisely a choice that greatly improves the efficiency of motion production. Although motion capture still requires post-processing, the animator has obtained real motion data as the basic motion before manual production. On this basis, artistic processing is performed. Compared with pure hand keys, the production speed has a huge efficiency improvement. If realism is used as a style requirement, motion capture animators generally believe that the efficiency of motion capture should be ten times that of a senior animator’s pure hand KEY production.

From the perspective of project cost and development progress, motion capture offsets the huge workload brought by 3A games through natural efficiency advantages. The number of animation teams in the project may not be much different from the number of non-3A projects, but it can support 3A games. The magnitude of the action production.

Guaranteed realism

The pursuit of realism has become an important label for 3A games. In terms of action realism, the data obtained by motion capture based on real-world physical movement is naturally very realistic and has natural advantages. From a team building perspective, it’s a shortcut. Extremely realistic hand-key animations are often only mastered by senior animators, and the team may not have time to wait for animators to gradually improve their skills, nor have they had the opportunity to introduce a large number of senior animators. Using real motion data from motion capture, this takes the pressure off of creating realistic game motion.


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 Virdyn Motion Capture System VDSuit Full and mHand Pro used in Gaming Scene – Virdyn detail pictures


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The business keeps to the operation concept scientific management, premium quality and efficiency primacy, customer supreme for OEM/ODM Manufacturer Live Virtual Event - Virdyn Motion Capture System VDSuit Full and mHand Pro used in Gaming Scene – Virdyn , The product will supply to all over the world, such as: Singapore , azerbaijan , Auckland , After years' creating and developing, with the advantages of trained qualified talents and rich marketing experience, outstanding achievements were gradually made. We get good reputation from the customers due to our good solutions quality and fine after-sale service. We sincerely wish to create a more prosperous and flourishing future together with all the friends home and abroad!
  • The product manager is a very hot and professional person, we have a pleasant conversation, and finally we reached a consensus agreement.
    5 Stars By Aaron from Mauritius - 2017.10.13 10:47
    This supplier offers high quality but low price products, it is really a nice manufacturer and business partner.
    5 Stars By Margaret from Kyrgyzstan - 2017.01.28 18:53
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